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Battlefield Horizon:
Endless Conflicts
a.k.a. "BH:EC"
Written by Nicholas Weitnauer
And, yes, they are
FREE!
Intro
Battlefield Horizon
is a 1:1 miniatures skirmish game using 25/28mm figures. The
rules can handle two or more players per battle - I've had up to 6 players.
The rules to stat out figures from your collection are included, and there is a
sizable list of special abilities for troops and weapons to actually make force
"A" play differently from force "B" on the table. What a
novel idea!
Overview
A figure represents one trooper, creature or vehicle.
They may operate as part of
unit or independently. Each
figure is able to perform its own actions even when in a unit, so there is
tactical flexibility. Each figure has 5 stats: Movement, Close Combat, Ranged
Combat, Protection Value and Morale Score. The first is your maximum movement in
inches and for the last 4, you roll the number assigned to that stat or less on
a D10 to succeed.
The turn is handled in ordered phases:
Initiative, Movement, Mystic, Shooting, Close Combat and then Command. The
winner of the Initiative roll gets to determine the turn order for that turn.
Movement is done by each player in order of Initiative. Mystic actions (magic/psionics/etc.)
is also done by each player in order of Initiative.
Shooting is next and it is simultaneous, so
all shots are declared before any dice are rolled with causalities removed at
the end of the phase. Roll the figure's Ranged Combat stat or less to hit. The
target gets to make a roll against its Protection Value to prevent taking damage
from a successful hit. Close Combat is handled in the same manner.
The Command Phase is last, and is where any
command rolls are made due either to kills or non-damaging hits. A roll of equal
or less than the figure's Morale Value is a success, otherwise the figure may
run to nearest cover or try to flee off the board. Turn is now over, so star a
new turn.
I'm not usually a big fan of "Move, then
Fire, then Melee, then Morale checks" kind of games, but this one works quite
nicely because of the mix of simultaneous and non-simultaneous phases. Throw in
an interesting initiative mechanic and a stat creation system with lots of
options, and I became a fan. Give it a try!
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