G.A.S.L.I.G.H.T.!
Extras Stats!


Here are some stats for some Extras that often terrorize my table.
Values were assigned, but could have just as easily been rolled randomly.
Feel free to adjust the values as fits your style of play.
 

Azandi Tribal Warband
Extras
Shoot: 6  Scuffle: 10 Move: 6" / +1D6"
Weapon SR" LR" Hits SRM Reload
Hungamunga 3 6 1 N/A No
Breech Loading Rifle 12 24 1 -9 No
Spears 6 12 1 N/A No
Notes: native troops. 

Mixed Weapon Unit: either hungamunga or spear & shield. A few members of the warband were armed with breech loading rifles. Those armed with shields get to take advantage of the Shields & Armor for Extras! optional house rule.

 

Belgian Uniformed Askari
Extras
Shoot: 8  Scuffle: 9 Move: 6" / +1D6"
Weapon SR" LR" Hits SRM Reload
Muzzle Loading Rifle 18 36 1 -9 Yes
Notes: trained native troops.

 

Generic Native Flintlock Unit
Extras
Shoot: 7  Scuffle: 8 Move: 6" / +1D6"
Weapon SR" LR" Hits SRM Reload
Muzzle Loading Rifle 18 36 1 -9 Yes
Notes: native troops.

 

German Seebattalion
Extras
Shoot: 9  Scuffle: 8 Move: 6" / +1D6"
Weapon SR" LR" Hits SRM Reload
Bolt-Action Rifle 18 36 1 -8 No
Notes: German marines.

 

German Uniformed Askari
Extras
Shoot: 8  Scuffle: 8 Move: 6" / +1D6"
Weapon SR" LR" Hits SRM Reload
Bolt-Action Rifle 18 36 1 -8 No
Notes: trained native troops.

 

German Uniformed Askari Machinegun Unit
Extras

Shoot: Scuffle: Move: 6" / +1D6"
Weapon SR" LR" Hits Rad" D20/ SRM Reload
Lt. MG 18 36 2 n/a n/a -9 No
Notes: trained native troops. 

Unit has 4 members: a Main Character (the officer/NCO in command, usually from the national forces of the colonial power the askari serve), and three Extras consisting of a machinegunner, an assistant machinegunner & a soldier armed with a Bolt-Action Rifle. The stats are for the Extras, not the M.C. Use the best Shoot (usually the M.C's) for all Shoot rolls involving the machinegun. This basic crew complement will work with any artillery unit.

 

Pygmy Blowgun Warband
Extras
Shoot: 9  Scuffle: 6 Move: 6" / +1D6"
Weapon SR" LR" Hits SRM Reload
Spears 6 12 1(P*) N/A No
Notes: native troops. 

P* Poisoned! - the dart fired form the blowgun delivers a rather nasty poison. Main Characters must roll under half  the value of their Save stat, while Extras are just removed from play. Yes, it's another optional house rule.

 

Pygmy Spears Warband
Extras
Shoot: 9  Scuffle: 6 Move: 6" / +1D6"
Weapon SR" LR" Hits SRM Reload
Spears 6 12 1 N/A No
Notes: native troops. 

Those armed with shields get to take advantage of the Shields & Armor for Extras! optional house rule.

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