G.A.S.L.I.G.H.T.!
Vehicle Stats!


Here are some stats for a few of the vehicles that often terrorize my table.
Values were assigned, but could have just as easily been rolled randomly.

 

Safari Walker
(Powered, Armored, Unarmed, Vehicle)

Save: 13 Speed:   Soar 0" / Steam 9" / Swim 0"
Start: 13 Sustain: 17 Spin: 45
Shoot: 9 (as crew) Scuffle: 8 (as crew) No. of Crew: 4
Notes: Walker - can cross linear obstacles (walls, trenches, shallow rivers, streams, etc.) without penalty as long as the legs could feasibly negotiate the terrain in question. 
Transport - can carry up to 11 human-sized passengers in addition to its crew.

 

Fast Scout Walker No. 1 "Der Rotkometen"
 (Powered, Armored, Armed, Vehicle)

Save: 13 Speed:   Soar 0" / Steam 12" / Swim 0"
Start: 14 Sustain: 17 Spin: 180
Shoot: 9 (as crew) Scuffle: 8 (as crew) No. of Crew: 2
Weapon SR" LR" Hits Rad" D20/ SRM Reload
Med. MG 24 48 3 n/a n/a -7 No
Rockets 24 48 1 3 4 +0 No
Notes: Walker - can cross linear obstacles (walls, trenches, shallow rivers, streams, etc.) without penalty as long as the legs could feasibly negotiate the terrain in question. 

 

Troop Transport Walker No. 71
 (Powered, Armored, Armed, Vehicle)

Save: 14 Speed:   Soar 0" / Steam 9" / Swim 0"
Start: 13 Sustain: 17 Spin: 45
Shoot: 9 (as crew) Scuffle: 8 (as crew) No. of Crew: 4
Weapon SR" LR" Hits Rad" D20/ SRM Reload
Med. MG 24 48 3 n/a n/a -7 No
Notes: Walker - can cross linear obstacles (walls, trenches, shallow rivers, streams, etc.) without penalty as long as the legs could feasibly negotiate the terrain in question. 
Transport - can carry up to 11 human-sized passengers in addition to its crew.

 

Heavy Assault Walker No. 32
 (Powered, Armored, Armed, Vehicle)

Save: 16 Speed:   Soar 0" / Steam 8" / Swim 0"
Start: 14 Sustain: 18 Spin: 45
Shoot: 9 (as crew) Scuffle: 8 (as crew) No. of Crew: 4
Weapon SR" LR" Hits Rad" D20/ SRM Reload
Med. MG 24 48 3 n/a n/a -7 No
Med Rfl Gun 24 48 1 4 3 +2 No
Notes: Walker - can cross linear obstacles (walls, trenches, shallow rivers, streams, etc.) without penalty as long as the legs could feasibly negotiate the terrain in question. 

 

Zeppelin No. LZ-139
 (Powered, Armored, Armed, Vehicle)

Save: 11 Speed:   Soar 12" / Steam 0" / Swim 0"
Start: 13 Sustain: 16 Spin: 45
Shoot: 9 (as crew) Scuffle: 8 (as crew) No. of Crew: 4
Weapon SR" LR" Hits Rad" D20/ SRM Reload
Med. MG prt 24 48 3 n/a n/a -7 No
Med. MG stbd 24 48 3 n/a n/a -7 No
Notes: stall will cause zeppelin to drift 1D4" in a random direction. 
Transport - can carry up to 11 human-sized passengers in addition to its crew.

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