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Screening ships
Small ships
assigned to escort duty could "leap in the way" of an attack
that targets their assigned large ship AND travels through that
escort's hex/space. In effect, the escort becomes an ablative
defensive screen, taking the damage so that the large ship could
last longer. The attacks would, at that point, be rolled against
the escort's DV. It would be a trade off, since the smaller
ships can't take advantage of their superior mobility while
escorting the larger, slower vessels. This would be an optional
rule.
Point defense effectiveness vs. terrain
Even point defense has
its limits. PD has a 2 hex/4" range beyond the ship, not only
able to shoot down attacks directed at it, but also those
targeting neighboring ships or when the attack passes through
its area of effect. But that's in open space. What about if the
ship is next to a planet or inside an asteroid field?
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Point Defense Effectiveness Vs.
Terrain |
| Terrain Type |
Effect |
| Gas clouds |
None. |
| Dust clouds |
Limit
the range of PD to one hex/2". |
| Asteroid fields
|
Limit
PD to only working against any attacks that enter
the ship's hex/space. Possibly only hitting on a
roll of "6", though that may be a bit much. |
| Really big objects
like moons, planets, etc. |
PD may
cover the nearest hex of object, but may not extend
beyond or through it. |
Orbits
Ships in orbit
around a moon or planet spend MP or travel from one hex/space to
the next around it, but not for any of the turns that would
normally be needed to maintain a circular course. The ship
would automatically face the next hex/space in its orbit. This type of movement
would count as a turn, so the +1 to target penalty would not
apply.
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